Mei

University Video Game Digital Art project.

Character sculpted in ZBrush, retopologised in Maya and clothed with Marvelous Designer.
For the hair I wanted to try something stylised, so opted to try out using paths with a bevel shape to give me fine tuned detail over the hair shape. I then put together a hair shader to alter the bumpmap and give realistic colour mapping along the paths.
Renders, rigging, and compositing done in Blender.

This was an incredibly fun module!

Album
Date
January 22, 2021